Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Sunday, November 29, 2020
Sunday, September 20, 2020
Thursday, April 30, 2020
Tavern
Pictures of the tavern, still unfinished.
Here you can eat, drink, sleep in one of the 5 rooms available, ask for missions, watch the dancers or start a fist fight. And something else that will come to mind.
The building is using a system that I use in other buildings. On the map, there's only the outside of the building, the facade. When you get close to it, the objects on the outside are created (plants, pots, etc.), and when you touch the door, the whole interior is created, partitions, furniture, lights, characters, objects, everything.
Here you can eat, drink, sleep in one of the 5 rooms available, ask for missions, watch the dancers or start a fist fight. And something else that will come to mind.
The building is using a system that I use in other buildings. On the map, there's only the outside of the building, the facade. When you get close to it, the objects on the outside are created (plants, pots, etc.), and when you touch the door, the whole interior is created, partitions, furniture, lights, characters, objects, everything.
Wednesday, November 20, 2019
Saturday, September 28, 2019
Combat improvements
In this video you can see some combat improvements:
- The directional movement has been changed, before the character always looked where the camera. Now look in the direction of movement
when unarmed or with the sword without enemies attacking. With enemies and sword it looks at the movement direction, less when it goes backwards.
And with the bow, always look where the camera is looking.
Sunday, August 11, 2019
Saturday, June 29, 2019
Village
Tired
of doing animations for the combats, I took a break and tried to make a
small village with some houses grouped together with a large central
courtyard.
The game still has few assets to use and many of those that appear are provisional (some from the engine itself). Others are made by Juan Carlos Martinez and others by me.
The game still has few assets to use and many of those that appear are provisional (some from the engine itself). Others are made by Juan Carlos Martinez and others by me.
More images after the jump.
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