Sunday, July 8, 2018

Indoor pathtfinding and home life

This is an indoor navigation system using pathnodes and an algorithm similar to Dijkstra's, but detecting walls and obstacles and limiting the number of nodes to 6 on each call.


I've never been able to use the UDK navigation system indoors, I can't use it (or I don't know how to use it) with doors, stairs, narrow corridors, etc., so I ended up making my own. The residents of the house make use of this navigation system and also have different tasks to do depending on the type of character and the time of day. They can use objects (chairs, beds, etc.) and go to specific places and play animations. In each task they can change their dialogs and their clothes (not shown in the video).


Saturday, May 26, 2018

Flying bike WIP

This is a sketch of a flying bike I'm working on. It is a quick mesh to define the basic shape. No textures or details yet.



Monday, April 23, 2018

Nefertiti



I'm adding new blendshapes for character customization. I've tried to make her look like Nefertiti, but I'm not very happy with the result.

There are no egyptians in the game, but those traits fit well into the game. Hat apart.

Sunday, March 11, 2018

House #8

This is the #house08. It's a typical building with a central courtyard. Has 2 floors, for 4 families, and a store.
We still need more variety of plants and furniture.



Sunday, March 4, 2018

House 07 test

This is the house #07. It has 3 floors and a small shop to pay the expenses of the neighborhood community.
Night images are intentionally dark.





More images after the jump:

Saturday, December 9, 2017

New horses



This is a preview of the new horses. They need a lot of work in textures and a new tail with transparencies instead of a solid body.

Voices don't look good, they need more attenuation adjustments (too near now) and perhaps new voices, more "warrior" voices.

The horse model is from Mixamo, as well as the animations of walking and canter.

Unlike the previous horse, this one can also be used by the bots, and weapons can be used while riding.

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http://www.indiedb.com/games/babylon-project