Sunday, December 13, 2015

New aiming system

The old aiming system was very imprecise. The camera have different offsets and the character aiming postures are no perfect. So the alignment had errors.

This new method are using "canvas.project" to find exact values to pass to aim node.

Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.

Tuesday, December 1, 2015

New armor and some new animations for the male character

In this video you can see a new armor for the male character and new animations for basic movements and combat.

Many of these animations are from Mixamo.

Female model have the same animations.