Monday, July 25, 2016

Chilaba



Another test with nVidia Apex cloth. Needs more work in the collision
bodies, and it steal 2 ms per frame, so I don't know if it will be in
the final game.


Sunday, July 24, 2016

Cloak test



Here is a test with nVidia Apex Cloth, used with the cloak. Still there are needed to adjust better the collision bodies, and I need to find a solution for the weapons.

Monday, July 18, 2016

New trees test


This is a test with a new tree model from Polypixel3D.com.

I'm in the process of replacing all the foliage models. This one looks good, but isn't optimised, 8000 triangles for the LOD0 and 3 materials. It's difficult to mantain the 60 fps.

Each material is a aditional drawcall, so I'm going to try to reduce to 2 materials or one (using alpha masks).