Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Wednesday, December 16, 2015
Sunday, December 13, 2015
New aiming system
The old aiming system was very imprecise. The camera have different offsets and the character aiming postures are no perfect. So the alignment had errors.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
Tuesday, December 1, 2015
New armor and some new animations for the male character
Many of these animations are from Mixamo.
Female model have the same animations.
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