Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Monday, July 25, 2016
Chilaba
Another test with nVidia Apex cloth. Needs more work in the collision
bodies, and it steal 2 ms per frame, so I don't know if it will be in
the final game.
Sunday, July 24, 2016
Cloak test
Here is a test with nVidia Apex Cloth, used with the cloak. Still there are needed to adjust better the collision bodies, and I need to find a solution for the weapons.
Monday, July 18, 2016
New trees test
This is a test with a new tree model from Polypixel3D.com.
I'm in the process of replacing all the foliage models. This one looks good, but isn't optimised, 8000 triangles for the LOD0 and 3 materials. It's difficult to mantain the 60 fps.
Each material is a aditional drawcall, so I'm going to try to reduce to 2 materials or one (using alpha masks).
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