Fight between armored and unarmored bots. Normally armored ones wins.
The bots are equal in fighting ability and health, they are using the same weapons, and the only different one is the big guy who has the most strength and health (but no armor).
Now each cloth piece has a protective value (nothing, leather, metal,
etc.). The body is divided into 28 zones where, on impact, damage is
applied according to the armor value.
New damage and getting up
animations have been added. So ragdoll is used less often, only when
hits are very strong, or are repeated, or die.
There are some
bugs, animation that are truncated, root motion that are deactivated,
etc. The next thing to do is to fix these bugs and add fatality
animations.
etc.). The body is divided into 28 zones where, on impact, damage is
applied according to the armor value.
New damage and getting up
animations have been added. So ragdoll is used less often, only when
hits are very strong, or are repeated, or die.
There are some
bugs, animation that are truncated, root motion that are deactivated,
etc. The next thing to do is to fix these bugs and add fatality
animations.