Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Wednesday, December 16, 2015
Sunday, December 13, 2015
New aiming system
The old aiming system was very imprecise. The camera have different offsets and the character aiming postures are no perfect. So the alignment had errors.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
Tuesday, December 1, 2015
New armor and some new animations for the male character
Many of these animations are from Mixamo.
Female model have the same animations.
Sunday, November 22, 2015
Friday, September 18, 2015
Monday, September 7, 2015
Sunday, August 2, 2015
Video at 60 fps
Here is a video recorded at 60 fps. I can't play it at 60 fps using
Firefox, I don't know why (testing with hardware acceleration on and
off, with flash and html5). But with Chrome plays at 60.
I think that are not using vsync, so the experience is not te same that playing, but it's close.
You need to configure the video at "720p60".
I think that are not using vsync, so the experience is not te same that playing, but it's close.
You need to configure the video at "720p60".
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