Friday, July 17, 2015

Tuesday, July 14, 2015

Graphics setup

These are new options for the graphics settings menu.

In the game there are three main lights, one for the Sun, a fill light opposite to the Sun,  and the ambient light.

All three can be adjusted in-game by the player. Also the contrast, gamma, bloom, Sun shafts and the new modes for the ambient occlusion.

(Menus are dissordered and misaligned. They are provisional).

Here are some examples, the default configuration:




With low opposite and ambient lights:


More after the jump:

Tuesday, June 9, 2015

Wednesday, April 29, 2015

Bots schedule & others IA improvements

The video shows a system for NPCs to perform tasks according to the time.

It also shows how the NPC's can talk to each other when they are in the same way (always in the video, to show, but random in the final release).

And some transition animations for states, like sitting, sleeping, etc.


Monday, March 30, 2015

Sunday, March 22, 2015

Inventory

This is the inventory, to pick up, drop, use items, and sell/buy from others NPCs, using game money.

Work with clothes, weapons and items (food, amulets, keys, etc.)

Interface menus, city buildings, torches, etc. are provisional.