Monday, July 25, 2016

Chilaba



Another test with nVidia Apex cloth. Needs more work in the collision
bodies, and it steal 2 ms per frame, so I don't know if it will be in
the final game.


Sunday, July 24, 2016

Cloak test



Here is a test with nVidia Apex Cloth, used with the cloak. Still there are needed to adjust better the collision bodies, and I need to find a solution for the weapons.

Monday, July 18, 2016

New trees test


This is a test with a new tree model from Polypixel3D.com.

I'm in the process of replacing all the foliage models. This one looks good, but isn't optimised, 8000 triangles for the LOD0 and 3 materials. It's difficult to mantain the 60 fps.

Each material is a aditional drawcall, so I'm going to try to reduce to 2 materials or one (using alpha masks).


Saturday, June 18, 2016

Don't lose the head

+



This is something that was pending to do, that the head don't disappear when a character are decapitated (graphic content in the video).

Friday, June 17, 2016

Modern clothes





This has nothing to do with the game, I was just playing with modern clothes downloaded from Mixamo.

Saturday, May 21, 2016

Gatito rideable


The devil cat is now rideable. Animations for the rider are from the horse, so not fit very well in the cat. 

And the cat foot placement needs some work yet.

Devil cat by 3Dfoin.com
Sargon sword by Gustavo Llamas


Gatito ragdoll:

Wednesday, May 18, 2016

Gatito malo


This is the "Devil Cat" model from 3Dfoin.com. This video is very very WIP (I got the model 2 or 3 hours ago).

This was only a test to see how it looks in the game, but it's using the scripts from the human bots for roaming movement and fight.

Still there are no directional movement animations, nor the rag doll is well configurated, nor the foot placement, and they can talk with the player (as human bot).

I'm thinking about make a quick time event when the cat attacks, but I don't like QTE very much.