And some combat gameplay:
Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Sunday, April 3, 2016
Saturday, April 2, 2016
Katabelle voice test
This is a voice test for female characters:
Needs more tension and anxiety, for the next test.
Voices: Katabelle
Music: Natham Britton
Needs more tension and anxiety, for the next test.
Voices: Katabelle
Music: Natham Britton
Monday, February 1, 2016
UDK test map VCTF-Retribution
This is a test I did with a map for Unreal Tournament called "VCTF-Retribution", downloaded from here long time ago:
https://forums.epicgames.com/threads/959143-VCTF-Retribution
I have included it in my main 10x10 km map as an stream level (the map are loaded when you are near).
I wanted to have an idea as how the game can look once finished, using a well finished map like this.
This is only a test, the game is ambiented in the ancient Mesopotamia, and this level doesn't fit. It's only a test.
In this video you can see:
Wednesday, December 16, 2015
Sunday, December 13, 2015
New aiming system
The old aiming system was very imprecise. The camera have different offsets and the character aiming postures are no perfect. So the alignment had errors.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
This new method are using "canvas.project" to find exact values to pass to aim node.
Instead comparing character and camera rotations, I do a projection of the weapon canyon over the screen, and compare it with the center. After that is easy to find the values for the aimnode.
Tuesday, December 1, 2015
New armor and some new animations for the male character
Many of these animations are from Mixamo.
Female model have the same animations.
Sunday, November 22, 2015
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