Friday, December 1, 2017

Indie of the year 2017

Please vote us if you like the game. Click on the image to vote in the IndieDB site.

Indie of the Year Awards

Monday, November 20, 2017

New horses

Working in the new horses. Some diferences with the olders are:

- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.


Another GIF and links to better quality after the jump.

Friday, November 3, 2017

Grabbers

When these little monsters attack, it's best to run. But they run even faster. (Provisional voices).




Tuesday, September 26, 2017

Charging shouts test



Here are some charging shouts used when the bots are going towards an
enemy. It's a test, the sounds are provisionally taken from the voices
for damage, are short and needs more rage (the distortion was produced
during the video capture),


Sunday, September 3, 2017

Saturday, August 26, 2017

Doors (WIP)



This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.

In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.

Can be configured with several parameters, force, limits, locked, and can use any staticmesh.

Left to do:
- Sounds
- Lock
- Some animations for the character to push

House still hasn't textures in the interior.