Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Friday, December 1, 2017
Monday, November 20, 2017
New horses
Working in the new horses. Some diferences with the olders are:
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
Friday, November 3, 2017
Grabbers
When these little monsters attack, it's best to run. But they run even faster.
(Provisional voices).
Tuesday, September 26, 2017
Charging shouts test
Here are some charging shouts used when the bots are going towards an
enemy. It's a test, the sounds are provisionally taken from the voices
for damage, are short and needs more rage (the distortion was produced
during the video capture),
Thursday, September 7, 2017
Sunday, September 3, 2017
Saturday, August 26, 2017
Doors (WIP)
This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.
In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.
Can be configured with several parameters, force, limits, locked, and can use any staticmesh.
Left to do:
- Sounds
- Lock
- Some animations for the character to push
House still hasn't textures in the interior.
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