Saturday, August 23, 2014

Unlimited forest

The trees and plants in this video are dynamically generated around the player in a similar way as is done with the grass.



There are two rings, one near and dense 300 meters away and a less dense one at 2 Km from the player location.


Wednesday, August 20, 2014

Sunday, August 10, 2014

Night lighting

Testing the night dynamic lighting. Still needs a lot of optimization to have hundreds of lights with shadows simultaneously.



More images after the jump.

Sunday, August 3, 2014

Stream levels

Testing a stream level into the map, "Necropolis", included in UDK. 100 km 2, trees, bots, dynamic light, all running at a acceptable framerate.


Saturday, July 26, 2014

Video customization system

Here is the video:




This is the new model for the female.

Artist Daniel Akbari ( http://artofdanielakbari.blogspot.com.es/ ) did ​​a clean retopology from my old model and the rest worked by me.

Also showing the new player customization system, with a lot of combinations of face and body elements.

The city walls were made by "Renjoss" ( http://renjoss.cgsociety.org/ ).

We need artists, 3d modelers especially, to make characters, clothes and weapons.
Also to make maps assets.

Thursday, July 24, 2014

New clothes

Some new clothes and combinations of them. All are dynamic cloth (with Nvidia Apex):


More images after the jump:


Monday, July 14, 2014

New female model

This is a new model for the female. Artist Daniel Akbari did a retopology from my old model, and the rest worked by me.



The model has a lot of morphs to customize her aspect via game menus. Hairs in the picture above are still provisional.