There are two rings, one near and dense 300 meters away and a less dense one at 2 Km from the player location.
Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Saturday, August 23, 2014
Unlimited forest
The trees and plants in this video are dynamically generated around the player in a similar way as is done with the grass.
There are two rings, one near and dense 300 meters away and a less dense one at 2 Km from the player location.
There are two rings, one near and dense 300 meters away and a less dense one at 2 Km from the player location.
Wednesday, August 20, 2014
Sunday, August 10, 2014
Night lighting
Testing the night dynamic lighting. Still needs a lot of optimization to have hundreds of lights with shadows simultaneously.
More images after the jump.
More images after the jump.
Sunday, August 3, 2014
Stream levels
Testing a stream level into the map, "Necropolis", included in UDK. 100 km 2, trees, bots, dynamic light, all running at a acceptable framerate.
Saturday, July 26, 2014
Video customization system
Here is the video:
This is the new model for the female.
Artist Daniel Akbari ( http://artofdanielakbari.blogspot.com.es/ ) did a clean retopology from my old model and the rest worked by me.
Also showing the new player customization system, with a lot of combinations of face and body elements.
The city walls were made by "Renjoss" ( http://renjoss.cgsociety.org/ ).
We need artists, 3d modelers especially, to make characters, clothes and weapons.
Also to make maps assets.
This is the new model for the female.
Artist Daniel Akbari ( http://artofdanielakbari.blogspot.com.es/ ) did a clean retopology from my old model and the rest worked by me.
Also showing the new player customization system, with a lot of combinations of face and body elements.
The city walls were made by "Renjoss" ( http://renjoss.cgsociety.org/ ).
We need artists, 3d modelers especially, to make characters, clothes and weapons.
Also to make maps assets.
Thursday, July 24, 2014
New clothes
Some new clothes and combinations of them. All are dynamic cloth (with Nvidia Apex):
More images after the jump:
More images after the jump:
Monday, July 14, 2014
New female model
This is a new model for the female. Artist Daniel Akbari did a retopology from my old model, and the rest worked by me.
The model has a lot of morphs to customize her aspect via game menus. Hairs in the picture above are still provisional.
The model has a lot of morphs to customize her aspect via game menus. Hairs in the picture above are still provisional.
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