Tuesday, September 30, 2014

Rain


This is a test with the rain. It's done using uscript, and includes light & fog modification, and changes on specular values in some materials, ground and skin for now.

I want to integrate it with the day/night cycle, which are done with Matinee, and probably I'll need to remake using uscript.

For now there are no transition between rain / no rain, it's only a test.

Wednesday, September 17, 2014

Saturday, August 23, 2014

Unlimited forest

The trees and plants in this video are dynamically generated around the player in a similar way as is done with the grass.



There are two rings, one near and dense 300 meters away and a less dense one at 2 Km from the player location.


Wednesday, August 20, 2014

Sunday, August 10, 2014

Night lighting

Testing the night dynamic lighting. Still needs a lot of optimization to have hundreds of lights with shadows simultaneously.



More images after the jump.

Sunday, August 3, 2014

Stream levels

Testing a stream level into the map, "Necropolis", included in UDK. 100 km 2, trees, bots, dynamic light, all running at a acceptable framerate.


Saturday, July 26, 2014

Video customization system

Here is the video:




This is the new model for the female.

Artist Daniel Akbari ( http://artofdanielakbari.blogspot.com.es/ ) did ​​a clean retopology from my old model and the rest worked by me.

Also showing the new player customization system, with a lot of combinations of face and body elements.

The city walls were made by "Renjoss" ( http://renjoss.cgsociety.org/ ).

We need artists, 3d modelers especially, to make characters, clothes and weapons.
Also to make maps assets.