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This is something that was pending to do, that the head don't disappear when a character are decapitated (graphic content in the video).
Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Saturday, June 18, 2016
Friday, June 17, 2016
Modern clothes
This has nothing to do with the game, I was just playing with modern clothes downloaded from Mixamo.
Saturday, May 21, 2016
Gatito rideable
The devil cat is now rideable. Animations for the rider are from the horse, so not fit very well in the cat.
And the cat foot placement needs some work yet.
Devil cat by 3Dfoin.com
Sargon sword by Gustavo Llamas
Gatito ragdoll:
Wednesday, May 18, 2016
Gatito malo
This is the "Devil Cat" model from 3Dfoin.com. This video is very very WIP (I got the model 2 or 3 hours ago).
This was only a test to see how it looks in the game, but it's using the scripts from the human bots for roaming movement and fight.
Still there are no directional movement animations, nor the rag doll is well configurated, nor the foot placement, and they can talk with the player (as human bot).
I'm thinking about make a quick time event when the cat attacks, but I don't like QTE very much.
Sunday, May 15, 2016
Directional movement fixed
Since long time I had an error in the directional movement, when the chararcters walks backwards and diagonally.
I had to reverse right and left in the directional node when walk backwards and play the animations in reverse.
A dot product in the tick to detect the backward movement and send it to the animtree.
Now it works properly, but sometimes crosses the legs in a strange way.
Music by EC1 Studios.
Saturday, May 14, 2016
Music and female voice test
Exploration and combat music test, by EC1 Studios.
Female voice by Libby.
The map is at a very very early stage, needs a lot of work.
Tuesday, April 12, 2016
Katabelle voice test 3
Some improvements to the female voices, all by Katabelle ( www.katabelle.com ).
All the NPC's have the same voices, but with different pitch values. Voices reflects now more tension in the combat. There are still some bugs to fix in the animations, and the clothes are no fitting the bodies, that were modified after doing the clothes. Music by Nathan Britton.
All the NPC's have the same voices, but with different pitch values. Voices reflects now more tension in the combat. There are still some bugs to fix in the animations, and the clothes are no fitting the bodies, that were modified after doing the clothes. Music by Nathan Britton.
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