Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Monday, January 1, 2018
Saturday, December 9, 2017
New horses
This is a preview of the new horses. They need a lot of work in textures and a new tail with transparencies instead of a solid body.
Voices don't look good, they need more attenuation adjustments (too near now) and perhaps new voices, more "warrior" voices.
The horse model is from Mixamo, as well as the animations of walking and canter.
Unlike the previous horse, this one can also be used by the bots, and weapons can be used while riding.
If you like the game, please support us by voting for the IndieDB Indie of the Year:
http://www.indiedb.com/games/babylon-project
Friday, December 1, 2017
Monday, November 20, 2017
New horses
Working in the new horses. Some diferences with the olders are:
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
Friday, November 3, 2017
Grabbers
When these little monsters attack, it's best to run. But they run even faster.
(Provisional voices).
Tuesday, September 26, 2017
Charging shouts test
Here are some charging shouts used when the bots are going towards an
enemy. It's a test, the sounds are provisionally taken from the voices
for damage, are short and needs more rage (the distortion was produced
during the video capture),
Thursday, September 7, 2017
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