Provisional name for a RPG open world game, inspired in the ancient astronauts theories (sumerians & anunnakis). Work in progress.
Saturday, December 9, 2017
New horses
This is a preview of the new horses. They need a lot of work in textures and a new tail with transparencies instead of a solid body.
Voices don't look good, they need more attenuation adjustments (too near now) and perhaps new voices, more "warrior" voices.
The horse model is from Mixamo, as well as the animations of walking and canter.
Unlike the previous horse, this one can also be used by the bots, and weapons can be used while riding.
If you like the game, please support us by voting for the IndieDB Indie of the Year:
http://www.indiedb.com/games/babylon-project
Friday, December 1, 2017
Monday, November 20, 2017
New horses
Working in the new horses. Some diferences with the olders are:
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
- New model and animations, from Mixamo.
- Horses are now autonomous, they can be in a roaming state, or attack state.
- NPC's can use them too.
- Riders can use weapons.
Another GIF and links to better quality after the jump.
Friday, November 3, 2017
Grabbers
When these little monsters attack, it's best to run. But they run even faster.
(Provisional voices).
Tuesday, September 26, 2017
Charging shouts test
Here are some charging shouts used when the bots are going towards an
enemy. It's a test, the sounds are provisionally taken from the voices
for damage, are short and needs more rage (the distortion was produced
during the video capture),
Thursday, September 7, 2017
Sunday, September 3, 2017
Saturday, August 26, 2017
Doors (WIP)
This door is a static actor, until the player or some bots touch it. Then the actor becomes dynamic and rotates in the direction the character is pushing.
In UDK usually are used a trigger with a kismet event or a hinge physics actor, but this is slow if there are a large number. In this way it's only a static mesh until it is touched.
Can be configured with several parameters, force, limits, locked, and can use any staticmesh.
Left to do:
- Sounds
- Lock
- Some animations for the character to push
House still hasn't textures in the interior.
Saturday, July 22, 2017
New dynamic hairs
Some new dynamic hairs, which one do you prefer?
(Please ignore the footstep sounds, double sound because the in-place walk animation).
New dynamic hairs - Indie DB
(Please ignore the footstep sounds, double sound because the in-place walk animation).
New dynamic hairs - Indie DB
Saturday, July 8, 2017
Sunday, May 21, 2017
Sunday, April 30, 2017
Market
City market. Here you can buy food, weapons, take a drink and flirt with the waitress.
Market assets by J Carlos Martinez
(Some clothes doen't fit very well because the base model was modified but the cloth still needs to update).
Sunday, March 26, 2017
Turn in place root motion test
I was tired of the old animtree-based turn in place animations, never got it to work decently.
The new system uses root motion animations from Mixamo, adapted to the idle positions of the game characters.
I am not sure to use them in the normal movement (without weapons), because the player loses some feedback in the control. But with weapons, the 180Âş turn works very well.
Tuesday, March 14, 2017
Sunday, March 12, 2017
Battlefield #2 - Bow gameplay
Another battle with 100 bots, this time with bow gameplay. The scene is at 11 am, cloudy day.
Includes some first person views and slow motion.
Battlefield #2 - Bow gameplay - Indie DB
Includes some first person views and slow motion.
Battlefield #2 - Bow gameplay - Indie DB
Saturday, March 11, 2017
Saturday, February 25, 2017
Battlefield #1
This is a battle test with about 100 bots that appears around the player, in two factions.
There are some new things not showed before, like the music, voices and the soldier model.
The soldier model is not finished, textures are provisional and the rig needs to be polished. For the next battlefield video it will be finished (or not).
Video with music here: https://www.facebook.com/babylonproje...
Credits:
Sunday, February 19, 2017
Projectiles
This is using part of the code from the bow in the fusil (the projectiles are the arrows from the bow for this test). The result is like a automatic crossbow.
In the second half of the video, the arrows are incendiaries.
This is only a test, the soldier is not finished yet (no textures), the XM8 is only for testing while the modelers make the definitive weapons for the game. Music is provisional too, voices aren't edited yet, etc.
For the next weekend we hope to have a video, a battle with 100 bots, showing the soldier finished, also with new music and voices.
Facebook link: https://www.facebook.com/babylonproje...
Saturday, February 11, 2017
Hunting devil cats
Bow gameplay, with 200 devil cats around the player.
Bow model by Gustavo Llamas
Devil cat model by 3DFoin
Music "Go Down Mix" from the UDK engine.
No real devil cats were damaged in the realization of this video.
Sunday, January 1, 2017
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